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RIFTSTORM Launches Early Access, Aiming for Global Gaming Market

8/13/2026
RIFTSTORM Launches Early Access, Aiming for Global Gaming Market

RIFTSTORM, a new cooperative multiplayer action game, has officially launched in Early Access, marking a significant milestone for Indonesian gaming development. Created by Confiction Labs in collaboration with Agate, this game aims to bridge local talent with the international gaming market.

Growth in the Global Gaming Industry

The global gaming industry is expanding rapidly, with the Global Games Market Report 2025 by Newzoo predicting revenues to reach $188.8 billion by 2025. Indonesia is also witnessing substantial growth, with the Indonesian Game Association (AGI) and the Ministry of Communication and Digital Technology forecasting the national gaming market to be valued at around Rp30 trillion, ranking it as one of Southeast Asia’s largest gaming markets.

Local Developers Face Challenges

Despite this promising market, local developers only capture about 2.5% of this value, highlighting both opportunities and challenges for Indonesian studios. They must enhance production capabilities and strive to reach international audiences. RIFTSTORM addresses these challenges by offering players an engaging experience against supernatural threats, featuring a blend of characters, weaponry, and unique abilities that evolve throughout gameplay.

Player Engagement and Testing Phases

RIFTSTORM has undergone extensive testing over nearly five years to reach its current version on Steam Early Access. The game’s journey began with the Public Pre-Alpha stage, where over 5,000 players participated, averaging 1 hour and 39 minutes of playtime, with some logging more than 50 hours. The subsequent Public Pre-Alpha phase saw participation from over 22,000 players across 110 countries, accumulating more than 22,000 hours of gameplay.

Achievements and Future Plans

In October 2024, RIFTSTORM achieved a significant milestone by ranking #1 in Global Trending Free games on Steam for three consecutive days. The game’s demo also made it into the Top 50 Most Played Demos during Steam Next Fest in June 2025, showcasing the positive reception and engagement from the gaming community.

With the Early Access launch, Confiction Labs and Agate aim to continue refining the game based on community feedback, introducing new content, gameplay enhancements, characters, weapons, enemies, mission variations, and additional features. This collaborative approach will help build RIFTSTORM alongside its player community before reaching its full version, 1.0.

Creative Director Fandry Indrayadi describes the development of RIFTSTORM as one of the most significant learning experiences for the team. He emphasizes the importance of collaboration with players, family, and industry partners throughout the development process. The Early Access phase presents an opportunity for continuous improvement, allowing developers to engage with players and adapt the game accordingly.

As RIFTSTORM enters this crucial new phase, it faces the challenge of not only proving its quality but also maintaining a player base and building a global community. With contributions from over 120 Indonesian talents, the Early Access launch represents a critical step for Confiction Labs and Agate in bringing Indonesian gaming to the international stage.

Source: https://www.esports.id/read/riftstorm-resmi-early-access-game-indonesia-siap-tembus-pasar-global-19267

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